Computer Graphics Modules

Courses

DAA 2300: 3D Environment and Level Design

Credits 6
This module introduces students to the principles of 3D environment design. Theatrical sets, architectural simulations, and level design are considered. In order to provide students with a broader skill set, this module also presents the '93mechanics'94 of how to use other 3D animation software, with an emphasis on the unique strengths of the package. Students explore the comparative strengths of different software packages and the impact that this has on workflow. The module emphasizes critical thinking skills and strategies for tool selection.

DAA 2301: Introduction to 2D Computer Graphics

Credits 6
This module introduces 2D computer graphics software and practices for digital painting and production. Topics include transition from traditional to digital art, photo editing and manipulation, material studies, critical thinking skills and techniques, conceptualization, and illustration.

DAA 2325: Introduction to 3D Computer Graphics

Credits 7
This module introduces students to 3D software and practices for production. Topics include organization strategies, modeling, unwrapping, texture mapping, rigging, lighting, and cameras.

DAA 2375: Introduction to 3D Animation

Credits 5
This module explores and exercises the concepts and techniques of 3D animation through a series of assignments applied to characters. The module emphasizes character development in the expression of personality, mood, thought, and attitude through motion and posing.

UXG 2802: 2D Raster Graphics for Designers

Credits 5
This module introduces the software and basic interface customization options and strategies in 2D raster graphics. Interface organization strategies, system components, bit depth, resolution, memory management, and output strategies are covered. The module also explores techniques and critical thinking skills for digital painting.

UXG 3825: Introduction to 3D Production for Designers

Credits 5
This module introduces game designers to the 3D production process. The module begins with the basics of interface organization strategies, equipment options, and production elements. The class also introduces techniques for texture mapping, modeling, rigging, lighting, cameras, and animation.