English Modules

Courses

DAA 1616: Storytelling

Credits 5
This module introduces students to the theory and practice of interactive and digital storytelling. By exploring the evolution of storytelling from oral traditions to the digital age, students will gain an understanding of the distinctive characteristics of interactive narratives, including player agency, nonlinear plot structures, and immersion through various digital platforms. The course will delve into the applications of AI, VR/AR, and transmedia in storytelling, addressing both creative possibilities and ethical challenges. Students will work collaboratively on various team-based projects, using interactive storytelling tools such as Twine, Inkle, AI Dungeon, and Unity. Through these hands-on experiences, students will explore the potential of digital storytelling in gaming, immersive media, and cross-platform narratives. By the end of the module, students will have developed a critical understanding of the key concepts in interactive storytelling and created their own branching narratives, interactive horror prototypes, and transmedia storylines.

UXG 1616: Storytelling

Credits 5
This module covers the principal elements of storytelling including theme, character, perspective, setting, plot, and dialogue. It emphasizes non-visual media such as short stories, novels, and plays, though visual media including film and video games may be discussed as well.