Game Software Design and Production Elective Modules

Courses

UXG 4515: Technical Design Methods

Credits 5
This module focuses on designing and implementing digital game prototypes, with an emphasis on integrating mechanics, controls, and camera. Additional topics include building tension to create engagement and implementing player feedback techniques.

UXG 4535: Role-Playing Game Design

Credits 5
This is a module on the design of non-digital role-playing games. Topics may include skill systems, conflict resolution, character creation, character advancement, equipment variety, world design, and adventure development.

UXG 4536: Interactive Narrative Design

Credits 5
This module focuses on how-to create characters and write stories that integrate with gameplay and mechanics to form an interactive narrative. Topics may include the design and structure of dialogue trees, mood parameters for dialogue choices, autonomous behaviors, emergent gameplay, and addition of emotional depth through the use of character archetypes, and weaving theme and story together.