Graduates will possess a general range of skills in drawing and painting, digital art, modelling, and animation. They will have deep knowledge in one or two specialization areas, including storyboarding, concept art, technical art, environment art, character art, and 2D/3D animation. Graduates will also be familiar with interdisciplinary team-based projects and understand the rudiments of managing personnel. Additionally, they will be well-versed in the technical parameters for game and film pipelines, as well as time management as it relates to milestones and final deliverables.