This module is the first trimester of a two- or three-trimester project, which will be continued in UXG 3450, and then in UXG 3475 for a three-trimester project. Students will work together on teams of three or more to create an advanced real-time game or simulation. Techniques are explored for creating high-performance teams, tuning development processes for specific projects, using advanced discipline-based best practices, and applying specialized discipline-based skills to game development. This first trimester focuses on preproduction to ensure the technology, tools, design, art, audio, and team are ready for full production in the following trimester.
Prerequisites
UXG 2450, UXG 2501